point clouds, 3d visualization, opengl, c++, metal, open source
woensdag 18 juli 2007
Quake3 BSP
new update:D:D first sample of a quake3 level, nothing fancy just textures + lightmaps some textures have their 't' coordinate flipped, i had the same problem in java, when loading .tga textures so i guess it also applies to c++
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