point clouds, 3d visualization, opengl, c++, metal, open source
woensdag 10 oktober 2007
got text working
text is now displayed correctly, i had to use alpha testing instead of blending with the framebuffer, when multipass rendering, and not clearing the screen, (Duh!!): glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER,0.1f);
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