
old engine stuff, written in pure java, code of this can be found here(again) http://home.hccnet.nl/pj.holverda/
point clouds, 3d visualization, opengl, c++, metal, open source



some progress on the "level editor"
tonight i ported old code of the java-editor to c++. Right now it is possible to create primitives, with at most 200 faces... more than that it and crashes back to the OS. Hopefully i can integrate the glsl part of the engine into the editor so we can get a wysiwg type of editor. But that means also dealing with POV, collision detection etc. etc.:)