zaterdag 27 oktober 2007

a picture is worth a thousand words...


old engine stuff, written in pure java, code of this can be found here(again) http://home.hccnet.nl/pj.holverda/

dinsdag 23 oktober 2007

more editor stuff

here is an executable for the editor, http://home.hccnet.nl/pj.holverda/
you can create octagons but only in the upper left window, i find it really shit that in (default) c++ there isn't a good way to list files, so i have to specify a .txt a where all other files will go into(

Paul

vrijdag 12 oktober 2007

editor progress



some progress on the "level editor"
tonight i ported old code of the java-editor to c++. Right now it is possible to create primitives, with at most 200 faces... more than that it and crashes back to the OS. Hopefully i can integrate the glsl part of the engine into the editor so we can get a wysiwg type of editor. But that means also dealing with POV, collision detection etc. etc.:)

cheers

Paul Holverda

woensdag 10 oktober 2007

got text working



text is now displayed correctly, i had to use alpha testing instead of blending with the framebuffer, when multipass rendering, and not clearing the screen, (Duh!!):
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER,0.1f);

cheers,

paul holverda