maandag 3 november 2008

XML

i'm thinking of converting my data formats to XML, while i'm not an advocate of such a format( to bloated) it is certainly usefull. My scenegraph is mostly contained of nodes, which have their global attributes, like the transformation matrix, number of childs they reference, it suits perfectly in an xml based style for parsing, also the data i depend on heavily relies on big file sets, and we generally want to only have one set floating around on the medium. so instead of storing files locally it should be better to store file references, i havent' studied a lot of xml, but it's format is almost the same as mine..counting parentheses, and parse the data inside the current frame. Something more important, i've ported almost everything to the new code base, and added occlusion queries, combined with the octree-based structure it should give a HUGE speed up( the paper is covered in detail in gpu gems2)

paul

Geen opmerkingen: