donderdag 13 december 2007

some thoughts...

i've been thinking of the editor lately, nowadays it is unacceptable to create geometry, only with primitives. I'm busy with implementing patches but they are more a novelty(and also limited)..so there has to be a better way to create stunning geometry.
So i came up with the following, the editor is mainly used to place lights, doors, triggers, in short actors that inhabit the world. For visibility determination there will still be brushes placed to 'sculpt' the rough geometry, all these brushes with the same flag( WORLD_BRUSH) will be csg'ed
and the polygons of these brushes will be used for creating sectors(bsp tree i think, or just go with the planes of the original brush?! ) so grouping them will be easy. All the detailed geometry, can be created in a modellers environment, like maya, max etc. because it is beyond the scope of the editor.

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